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Re: VTK + fglrx



Okay, beyond that, any dataset samples?

Regards...  Matthew

--------------------------
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-----Original Message-----
From: Mathieu Malaterre <mmalater at nycap dot rr dot com>
To: Matthew Tippett <mtippett at ati dot com>
CC: 'abo at minkirri dot apana dot org dot au' <abo at minkirri dot apana dot org dot au>;
'flavio-fglrx at stanchina dot net' <flavio-fglrx at stanchina dot net>; Michel ?
<daenzer at debian dot org>
Sent: Sat Apr 09 22:53:10 2005
Subject: Re: [fglrx] VTK + fglrx

Hi Matthew,

	If you are using debian the straightforward way to reproduce the 
problem is:

$ sudo apt-get install mayavi
$ mayavi

The opengl window should all be scrambled. Now try:

$ LIBGL_ALWAYS_INDIRECT=1 mayavi

You should be able to use mayavi right away.

Otherwise the paraview tarball can be found at:
http://www.paraview.org/files/v2.0/paraview-2.0.0-x86-linux.tar.gz

After extracting simply do:
./bin/paraview

The problem can be seen right away when paraview is started (opengl 
window scrambled/ contained old buffer).

thanks,
Mathieu

Matthew Tippett wrote:

Although I am not a paraview user could you point to some data files and 
a quick howto that would allow us to really stress paraview?  To be 
honest running lots of applications out of the box, without knowing the 
software always makes for lot's of challenges...

Regards,

Matt
--------------------------
Sent from my BlackBerry Wireless Handheld


-----Original Message-----
From: Mathieu Malaterre <mmalater at nycap dot rr dot com>
To: Donovan Baarda <abo at minkirri dot apana dot org dot au>
CC: flavio-fglrx at stanchina dot net <flavio-fglrx at stanchina dot net>
Sent: Sat Apr 09 20:49:04 2005
Subject: Re: [fglrx] VTK + fglrx

Donovan Baarda wrote:

 > On Fri, 2005-04-08 at 20:32 -0400, Mathieu Malaterre wrote:
 >
 >>Just for history, here are the ways I found to use VTK and fglrx.
 >>
 >>1. Comment the line "Load dri" or turn the no_dri to true:
 >>
 >>[fglrx config]
 >>Option "no_dri" "yes"
 >>
 >>2. Using clone mode apparently remove dri
 >
 >
 > Doesn't turning off DRI turn off 3D acceleration?
 >
 >
 >>3. export LIBGL_ALWAYS_INDIRECT=1 before starting the app.
 >
 >
 > And from what I've read, indirect mode also turns off 3D acceleration.
 > There has been some discussion on the XOrg lists about indirect 3D
 > acceleration, but it isn't implemented yet.
 >


Well my whole point was to get VTK/ParaView to work on ATI. Unless you
trick the compilation to use Mesa and play with LD_PRELOAD, the
solutions I proposed were only to help simple user that want both VTK
and 3D acceleration in, let say, glxgears...

Mathieu